The Effect of the performance of computer components and the lighting used in the scene on the speed and quality of the generated image in Blender.

Authors

  • Paweł Siemiginowski Opole University of Technology
  • Jan Kłek Opole University of Technology
  • Marek Pietrowicz Opole University of Technology
  • Paweł Cedzich Opole University of Technology

Keywords:

Blender, Cycles, EEVEE, Light Bounces, Graphics Engines

Abstract

One of the most common and popular programs for creating 3D graphics is the free and still under development Blender software. It has two main scene rendering engines - "Cycles" and "EEVEE"; both offer different effects and meet different user needs. The main features of each are mainly greater realism when producing scenes in Cycles, accuracy in light reflections and attention to volumetric effects. EEVEE, unlike its predecessor, is not physically correct, it shows the image in real time, so it generates scenes incredibly fast, but never realistic. In this article, a comparative study of the speed of the two rendering engines was carried out according to different workstations with other hardware components. For this, a simple scene with several light sources was built and a number of renders were made.

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Published

16-09-2025

Issue

Section

Telecommunication & Computer eng.